"EffectName": "w_attackspeed_score_1",
"MaxStack": 1,
"Parameters": [{
"semantic": "CharacteristicScoreInt",
"value": 17
}]
+2%攻击伤害吸血"EffectId":
"life_leech_percent_weapon",
"EffectName": "w_life_leech_percent_weapon_2",
"MaxStack": 1,
"Parameters": [{
"semantic": "DamagePercentFloat",
"value": 2
}]
+1%法术伤害吸血"EffectId":
"life_leech_percent_spell",
"EffectName": "w_life_leech_percent_spell_1",
"MaxStack": 1,
"Parameters": [{
"semantic": "DamagePercentFloat",
"value": 1
}]
100-200物理伤害至该武器基础伤害"EffectId":
"local_damage_flat_physical",
"EffectName": "fast_w_local_damage_flat_physical_2",
"MaxStack": 1,
"Parameters": [{
"semantic": "DamagesFlatInt_Min",
"value": 100
}, {
"semantic": "DamagesFlatInt_Max",
"value": 200
}]
对敌人造成的眩晕持续时间+18%"EffectId":
"inflicted_stun_duration_percent",
"EffectName": "w_inflicted_stun_duration_percent_2",
"MaxStack": 1,
"Parameters": [{
"semantic": "DurationPercentInt",
"value": 18
}]
355-382撕裂伤害至该武器基础伤害"EffectId":
"local_damage_flat_rend",
"EffectName": "fast_w_local_damage_flat_rend_2",
"MaxStack": 1,
"Parameters": [{
"semantic": "DamagesFlatInt_Min",
"value": 355
}, {
"semantic": "DamagesFlatInt_Max",
"value": 382
}]
流血异常状态伤害+100%"EffectId":
"statusailment_inflict_score_flat_material",
"EffectName": "w_statusailment_inflict_score_flat_material_2",
"MaxStack": 1,
"Parameters": [{
"semantic": "CharacteristicScoreInt",
"value": 100
}]
569-645火焰伤害至该武器基础伤害"EffectId":
"local_damage_flat_fire",
"EffectName": "unique_envy_fire_damage_weapon",
"MaxStack": 1,
"bDefault": 1,
"Parameters": [{
"semantic": "DamagesFlatInt_Min",
"value": 569
}, {
"semantic": "DamagesFlatInt_Max",
"value": 645
}]
+100%燃烧几率值"EffectId":
"burnchance_on_fire_damage_score_percent",
"EffectName": "unique_envy_burnchance_on_fire_damage_score_percent",
"MaxStack": 1,
"bDefault": 1,
"Parameters": [{
"semantic": "CharacteristicScorePercentInt",
"value": 100
}]
+50%对燃烧目标吸血"EffectId":
"life_leech_percent_against_burning",
"EffectName": "unique_envy_life_leech_percent_against_burning",
"MaxStack": 1,
"bDefault": 1,
"Parameters": [{
"semantic": "DamagePercentFloat",
"value": 50
}]
+100%额外伤害对冻结目标"EffectId":
"damage_percent_against_frozen",
"EffectName": "unique_envy_damage_percent_against_frozen",
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