乾蕾陓忒儂蚔牁堆翑奻?笢恅祒恅

??乾蕾陓忒儂蚔牁堆翑奻?笢恅祒恅
??(埻斐釬?,?剒蛌婥?祥猁蜊雄甜蛁隴懂赻:笢弊忒儂厙乾蕾陓蹦抭 厙釐袎躂纏9:40 2002-2-21)
??蛁:掛恅巠蚚衾乾蕾陓T炵蹈忒儂,眕T20SC峈欴掛聆彸.?坳炵蹈?R炵蹈摯A炵蹈歙頗衄祥肮最僅船梗,?赻撩聆彸,衄帤鴃麼渣昫眳揭,?厙衭堆翑硃喃.秪乾蕾陓忒儂垀湍蚔牁腔堆翑恅璃峈荎恅佽隴,垀眕符衄森恅,秪峈掛?荎恅阨?衄癹,衄渣昫眳揭?硌淏..
??1.E-Maze(勛飪赽,湮郲匙)
??2.Tetris(塘蹕佴源輸)
??3.Erix(毞紮曹)
??4.Ballpop(族?)
??1.E-Maze
??埻恅:
??1/7 COLLECT ALL DOTS IN MAZE TO SUCCEED TO NEXT LEVEL.
??2/7 USE KEYS 2,4,6,8 TO MOVE E-RIC IN MAZE.
??3/7 COLLECT BULLET IN CORNER OF MAZE A BULLET CREDIT GIVES POSSIBILITY
??4/7 TO FIRE BULLET AT MONSTERS FIRE BULLET USING KEY 1 OR KEY 3.
??5/7 FIFTEEN COLLECTED DOTS GIVES ONE FOAMWALL CREDIT.
??6/7 BUILD FOAMWALLS WITH DEY 7 OR DEY 9.
??7/7 COLLECT DIAMOND IN MIDDLE OF MAZE FOR BONUS SCORE.
??祒恅:
??1/7 婓譎僧笢彶摩俇垀衄腔萸褫輛?狟珨壽.
??2/7 妏蚚瑩 2,4,6,8 婓譎僧笢痄雄 E-RIC.
??3/7 鴃褫夔婓譎僧褒邈爵彶摩赽粟
??4/7 妏蚚瑩 1麼3 砃墅昜楷扞赽粟.
??5/7 彶摩15跺萸褫眕腕善珨跺?.
??6/7 妏蚚瑩 7麼9 褫眕婓?源溫离珨醱?.
??7/7 婓譎僧笢彶摩鎂倛郰坒褫眕蔣療煦杅.
??2.Tetris
??埻恅:
??LEFT?- KEY ’8’
??RIGHT - KEY ’2’
??DROP?- KEY ’6’
??TURN?- 5/9,3/4
??PAUSE - ’C’KEY
??祒恅ㄩ
??砃酘-瑩8
??砃衵-瑩2
??邈狟-瑩6
??唅蛌-5/9,3/4
??婃礿-C瑩
??苤撮?ㄩ婃礿髡夔剒偌蛂祥侂ㄛ蚔牁徹最笢褫呴奀偌NO瑩豖堤ㄛ狟棒輛?奀褫眕諉覂俙﹝褫蔚趕儂筵离綴蚚奻狟耜瑩諷秶酘衵源砃﹝
??3.Erix
??埻恅:
??MOVE PEN UP: PRESS 2
??MOVE PEN DOWN:PRESS 8
??MOVE PEN LEFT:PRESS 4
??MOVE PEN RIGHT:PRESS 6?
??WHEN MOVING,THE PEN WILL DRAW AN ACTIVE LINE.
??WHEN THE LINE IS CONNECTED AT BOTH ENDS THE CONTAINED AREA WILL BE FILLED AND THE LINE IS NO LONGER ACTIVE ANYMORE.
??IF A BALL HITS THE PEN OR AN ACTIVE LINE,ONE LIFT WILL BE LOST.
??IF NO MORE LIVES ARE LEFT THEN THE GAME IS OVER.?
??TRY TO FILL AS MUCH AREA AS POSSIBLE.
??WHEN FILLED AS MUCH % AS SPECIFIED IN THE UPPER LEFT CORNER,THE LEVEL IS COMPLETED.?
??THE LARGER AREA YOU FILL,THE MORE POINTS YOU’LL GET,IF YOU ALSO CAPTURE ONE OR MORE BALLS YOU’LL GET MORE POINTS FOR THE FILLED AREA.
??TO PAUSE GAME,PRESS CLEAR.
??祒恅:
??砃奻痄雄賒捩: 偌 2
??砃狟痄雄賒捩: 偌 8
??砃酘痄雄賒捩: 偌 4
??砃衵痄雄賒捩: 偌 6
??絞痄雄腔奀緊ㄛ賒捩蔚頗賒堤珨沭魂雄腔盄﹝
??絞盄賒傖珨跺猾敕芞倛奀,涴沭盄祥婬頗曹酗,甜?祥婬魂雄.
???彆珨跺?癲善捩麼魂雄盄,珨棒儂頗蔚頗隍囮﹝
???彆斕羶衄載嗣腔儂頗,饒繫蚔牁賦旰﹝?
??彸覂梩雛鴃褫夔竭嗣腔醱儅﹝
??絞梩雛腔醱儅腔啃煦掀湛善酘奻褒笢寞隅硉ㄛ掛棒?昢俇傖﹝?
??梩雛誕湮腔醱儅斕褫眕腕善誕嗣腔萸杅,眸袙善?珩夔鳳腕誕嗣腔萸杅.
??婃礿蚔牁,偌?壺瑩﹝
??4.Ballpop
??埻恅:
??Keys 2 or 4 move the bat up,Keys 6 or 8 move the bat down missing the ball causes the wall to advance by one position.
??The wall also advances every so often,Depending on the current game level settint.
??The aim of the game is to erase the wall,Once this is?achieved the game moves on to the next level,Which has increased ball speed and higher density walls,Life is lost if wall reaches bat position.
??Hollow blocks represent single density walls.
??hollow blocks with A dot inside represent double density wall and need hitting twice to remove =them.
??Solid filled blocks represent triple density walls which need three hits to remove them.
??All other symbols are power-ups.
??>>
??Hitting these symbols causes a power-up state for a while as follows:
??c:
??- Bat works as a cannon too ,which may be fired by pressing the ’5’ key.

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