《上古卷轴5》MOD光影模组介绍与配置教学( 六 )


targetLum1MultiplierInterior=1
targetLum2MultiplierInterior=1.35
sunlightScaleMultiplierInterior=0.25
skyScaleMultiplierInterior=0.25
eyeAdaptStrengthMultiplierInterior=1
saturationMultiplierInterior=1
brightnessMultiplierInterior=1.25(这里我直接改成了1.5,太暗了,真心受不了)
contrastMultiplierInterior=1
redMultiplierInterior=1
greenMultiplierInterior=1
blueMultiplierInterior=1
alphaMultiplierInterior=1
DOFStrengthMultiplierInterior=1
DOFDistanceMultiplierInterior=1
DOFRangeMultiplierInterior=1
INTERIORMODIFIERS(室内)
These areinterior modifiers - they are added on (or subtracted) after the multiplicationis done, and only affect the interiors.
Refer to theGlobal Multipliers section for definitions on each variable.
eyeAdaptSpeedModInterior=0
bloomRadiusModInterior=0
bloomThresholdModInterior=0
bloomScaleModInterior=0
targetLum1ModInterior=0
targetLum2ModInterior=0
sunlightScaleModInterior=0
skyScaleModInterior=0
eyeAdaptStrengthModInterior=0
saturationModInterior=0
brightnessModInterior=0
contrastModInterior=0
redModInterior=0
greenModInterior=0
blueModInterior=0
alphaModInterior=0
DOFStrengthModInterior=0
DOFDistanceModInterior=0
DOFRangeModInterior=0
DUNGEONMULTIPLIERS(地牢,地下城)
这个怎么改会很好呢?自己动动脑子吧,想像一下,喜欢清冷白色系,还是绿幽幽的呢?提示,三原色搭配哟!
These aredungeon multipliers - they multiply the value, and affect only the dungeons inthe game.
Refer to theGlobal Multipliers section for definitions on each variable.
eyeAdaptSpeedMultiplierDungeon=1
bloomRadiusMultiplierDungeon=1
bloomThresholdMultiplierDungeon=1
bloomScaleMultiplierDungeon=1
targetLum1MultiplierDungeon=1.2
targetLum2MultiplierDungeon=1.2
sunlightScaleMultiplierDungeon=0.2
skyScaleMultiplierDungeon=0.2
eyeAdaptStrengthMultiplierDungeon=1
saturationMultiplierDungeon=1
brightnessMultiplierDungeon=1.3
contrastMultiplierDungeon=1
redMultiplierDungeon=1
greenMultiplierDungeon=1
blueMultiplierDungeon=1
alphaMultiplierDungeon=1
DOFStrengthMultiplierDungeon=1
DOFDistanceMultiplierDungeon=1
DOFRangeMultiplierDungeon=1
《上古卷轴5》专题站:http://www.ali213.net/zt/esv/
DUNGEONMODIFIERS(地牢,地下城)
These areDungeon modifiers - they are added on (or subtracted) after the multiplicationis done, and only affect dungeons.
Refer to theGlobal Multipliers section for definitions on each variable.
eyeAdaptSpeedModDungeon=0
bloomRadiusModDungeon=0
bloomThresholdModDungeon=0
bloomScaleModDungeon=0
targetLum1ModDungeon=0
targetLum2ModDungeon=0
sunlightScaleModDungeon=0
skyScaleModDungeon=0
eyeAdaptStrengthModDungeon=0
saturationModDungeon=0
brightnessModDungeon=0
contrastModDungeon=0
redModDungeon=0
greenModDungeon=0
blueModDungeon=0
alphaModDungeon=0
DOFStrengthModDungeon=0
DOFDistanceModDungeon=0
DOFRangeModDungeon=0
改好后,保存 。
1.把保存后的RealisticLighting.ini文件扔进SKYRIM\DATA文件夹代替原来的INI文件 。然后双击SKYRIM\DATA里的Realistic Lighting Patcher.jar(先装好JAVA),这时会生成一个叫的Realistic Lighting Patcher.espr的ESP文件 。
2.进NMM把RealisticLighting和Realistic Lighting Patcher(Realistic Lighting Patcher排在RealisticLighting后面)两个ESP打上勾就可以了 。
3.每次对INI其进行调整的后,删除旧的ESP,双击JAR都会生成与你配置的INI想对应的ESP 。
行了,进游戏看看吧 。
三.龙战士光影模组DragonWarrior-Effects

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