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There has been much criticizing about Starcraft 2, and the controversial debates go as far back as the game s announcement. One of the main complaints about the new game is the upgraded User Interface (UI). Interface additions, such as the -unused-SCV button, auto-mine, and Multiple Building ion (MBS) cause the subsequent arguments of decreasing macro and micro.
星际2公布以后,就有很多争论一直围绕着它 。其中之一就是关于新的游戏界面(UI) 。就像是闲置农民的按钮,自动采矿,还有多建筑选定(MBS)这些新增的东西也引起了后来关于宏观与微观的争论 。
These arguments stand on solid ground and every person has their own equally good arguments that express their opinions regarding the new UI. This article will discuss the major issues that have been brought up, especially MBS, a feature that allows a player to a group of buildings. The article will also show the differences and similarities between the Micro and Macro within Starcraft and Starcraft 2. Hopefully, by the end of this article, the concept of Micro and Macro will have been thoroughly explored to pro vide a deeper insight on all strategy games.
这些观点都是有理的,每个玩家都有自己独有的论据来证明他们关于新界面的观点 。本文将会讨论现在的主要的论点,尤其是多建筑选定,它可以允许玩家选中一组建筑物 。这篇文章也将阐述星际1与星际2中的微观与宏观的异同点 。希望在文章结束后,微观与宏观的概念将会被充分挖掘来对所有策略游戏都有一个更深层次的观察 。
What is Macro and Micro?
什么是宏观与微观?
Macro and Micro are two concepts that define Strategy gaming. Briefly put, Macro is the name of all the actions during a strategy game relating to the mindset of the player, the economy of the match, and the overall strategy that a player has. Micro, on the other hand, relates to the small details within a game, such as ing units, de ing units, giving a group of units actions to move and attack, using abilities etc. etc. Basically, Macro defines the overall strategy that a player has while Micro defines the itsy-bitsy details within that plan. Having both strong Macro and strong Micro is essential for a good game player.
宏观与微观是定义策略游戏的两个概念 。简单地说,宏观是策略游戏中与玩家的想法相关的所有动作的统称,游戏的经济还有玩家的全部策略 。从另一方面来讲,微观就是和游戏细节相关的东西,就像选择建筑,取消选择建筑,为一队单位下达移动或者攻击的命令,使用技能,等等 。基本上,宏观决定了玩家的整体策略,而微观则是那整个策略内各个细节 。同时拥有很好的宏观意识和强大的微观操作对好的玩家来说很重要 。
In Starcraft, Micro and Macro was carefully balanced to produce a sensational battling experience. The complicated maneuvers and mouse control required to pull off top Micro moves and the awesome focus needed to hold a strong Macro position was just enough to give anybody a thorough mental workout from just one match.
星际争霸里,微观与宏观被仔细地平衡过以产生极好的战场经验 。复杂的策略和鼠标的操作需要将微操推向极致,而需要强大宏观意识的高度的集中力只够支持一场比赛 。
Macro
宏观
Macro in Starcraft consisted of managing economy, unit building, and controlling your overall strategy plan. It was very consistent throughout each race. The Protoss had to manage their probes and their building warping, being careful to watch their supply as well as constantly building and “teching” up. The Terrans and the Zerg did the same, with slight variations in the relationships between supply and building area. Also, Starcraft players had to constantly make decisions about their strategy and overall method of winning. Making correct decisions based on their opponent’s actions was very important. If, within a game, an opponent decides to create many ground troops, one must realize this from a Macro standpoint, changing his/her strategy to allow them to gain the upper hand.
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