在一种信仰中加入一项教义:add_doctrine [doctrine] [faith(optional)] – Adds a given doctrine to a faith
从一种信仰中移除一项教义:remove_doctrine [doctrine] [faith(optional)] – Removes a given doctrine from a faith
【欧陆风云4怎么玩美国 欧陆风云4怎么玩】增加一项领域法:add_realm_law [law] [character(optional)] – Adds a realm law
增加一项领域法 , 跳过成本和效果 , 以及当前法律的废除效果:add_realm_law_skip_effects [law] [character(optional)] – Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
设定角色的文化:set_culture [culture] [character(optional)] – Sets the culture of a character
改变信仰的热情:change_fervor [amount(optional)] [faith(optional)] – Changes the fervor of a faith
向角色透露一项机密(默认为当前扮演角色):add_secret [type] [target(optional)] [character(optional)] – Gives a character (currently played character by default) a specific secret
更改一个县的发展水平 , 默认为首都:change_development_level [amount] [province_id(optional)] – Changes the development level of a county, defaults to capital
产生指定类型的派系:faction_spawn [faction_type] – Spawns a faction of the specified type
设置指定类型的首个派系的不满:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
指定类型的首个派系发出其需求:faction_demand [faction_type] – The first faction of the specified type sends its demand
将该池有关的统计信息转存至\’logs/pool_stats.csv\’:dump_pool_stats – Dump statistics about the pool to \’logs/pool_stats.csv\’
将该池有关的统计信息转存至\’logs/character_creation_stats.csv\’:dump_character_creation_stats – Dump statistics about the pool to \’logs/character_creation_stats.csv\’
每天加快(帧率降低):fast_tick – Faster ticking (lower frame rate)
一个省的单位移动:instamove(quickmove) – units move one province each day
开/关是否要屏蔽所有消息(提示/通知):supress_messages – Toggle if all messages (toasts/notifications) should be suppressed
开/关是否要压缩存档:force_save_compression – Toggle if saves should be compressed
为当前日期的所有书签字符写入人像数据:dump_bookmark_portraits – Writes portrait data for all bookmark characters at current date
显示关于ai的分析数据:print_ai_timings – Prints profiling data about ai
清除人像缓存 。强制所有人像刷新:Portrait.ClearCache – Clears the portrait cache. Forces all portraits to refresh
打开人像编辑器:portrait_editor(pe) – Open the portrait editor
在光标位置生成指定实体:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
清除使用spawnentity命令生成的实体:clearspawnedentities – Clears entities spawned with spawnentity command
为游戏的地图对象生成定位器:MapObjects.GenerateGameLocators [type] ]filename (optional)] – Generates locators for the game\’s map objects
显示地图对象调试信息:MapObjects.Debug – Prints out map object debug information
显示相机调试信息:Camera.Debug – Prints out camera debug information
保存相机位置:Camera.Save – Save camera position
加载相机位置:Camera.Load – Load camera position
使用特定的颜色模式保存地图的png:Map.SavePNG[file name] [yes/no Should render flat (optional)] – Save a png of the map with a specific color mode
重建所有邻接关系:Adjacencies.Rebuild – Rebuild all adjacencies
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