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移除角色的特质:remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] – Removes trait from a character
使角色怀孕:pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] – Make a character pregnant
重绘纹章:redraw_coa – Redraw coat of arms
一天之内AI会肯定所有事件:yesmen(yesman,debug_yesmen,ym) – AI will always say yes to everything within a day
一天之内AI会否定所有事件:nomen(noman,debug_nomen,nm) – AI will always say no to everything within a day
启用监视窗口:watch(ww) – Enables watch windows
启用AI监视窗口:aiwatch – Enables ai watch windows
启用AI战争协调员监视窗口:ai_war_coordinator_watch – Enables AI war coordinator watch window
停留在下一个加载屏幕上:loading_screen(ls) – Stays on the next load screen
在日志中显示错误:error – Show errors in log
测试发送消息:test_message [type] [char_id/title_key/goto province_id] – Test sending a message
显示游戏日志:gamelog – Show game log
发现所有针对该玩家的阴谋:know_schemes – Discovers all schemes target to the player
结束所有针对该玩家的阴谋:end_schemes – Ends all schemes target to the player
运行脚本测试:scripted_tests [pattern (optional)] – Run scripted tests
强制:OoSforce_oos – Force OoS
显示事件队列调试:event_queue – Print event queue debug
显示事件调试计数:event_counts – Print event debug counts
生成战斗场景中的攻击或防御方:spawn_combat_army [scenario] [combat side] – Spawns attacking or defending side of a combat scenario
测试脚本化的战斗场景:combat [scenario] – Test a scripted combat scenario
测试脚本化的战斗场景:combat_test [scenario] [iterations] – Test a scripted combat scenario
切换角色调试信息的可见性:charinfo – Toggles the visibility of the character debug info.
显示当前的随机日志:print_randomlog – Prints the current randomlog.
转储OOS信息 。:oos_dump – Dumps OOS info.
输出行省地形文件 。:output_terrain – Outputs province terrain file.
勾选展开X刻度延展:tick_development [Number of ticks] – Tick the spreading of development for X ticks
列出服务器上的所有玩家:players – Lists all players on server
踢出指定名字的玩家:kick [Player name] – Kicks a player with the given name
添加脚本化关系:add_relation [relation name] [char01] [char02] – Adds a scripted relation
删除脚本化关系:remove_relation [relation name] [char01] [char02] – Removes a scripted relation
增加现有压力值:add_stress [stress] [character id (optional)] – Add the value to existing stress
将角色所有基本技能归零 , 并模拟成长到特定年龄(将改变年龄):simulate_child_skills [age] [character id (optional)] [iterations] – Zeroes all base skills and simulate growth to a specific age of character (will change age)
将压力更改为该值:set_stress [stress] [character id (optional)] – Change stress to the value
将值添加至现有恐惧:add_dread [dread] [character id (optional)] – Add the value to existing dread
将恐惧更改为该值:set_dread [dread] [character id (optional)] – Change dread to the value
为角色设定焦点:set_focus [focus] ]character] – Set a focus for the character
为角色添加一个被甲武士团:add_maa [MAA type] [character] [banner_index] – Add an men-at-arms regiment to the character
清除控制台:clear(clr) – Clear console.
重新计算角色的继承:recalculate_succession [Character ID] – Recalculates the succession of a character

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